One thing I have very little tolerance for is people who queue for dungeons but don't have enough time to do them. They then expect everyone else to rush through the dungeon so they can finish it before they have to leave. My philosophy on that is, if you don't have enough time to do the dungeon correctly, don't queue. I am sick and tired of rushing through dungeons, not being able to loot because the tank is already attacking the next mobs, and wiping because we are moving too fast.
I just now bailed on a group of those people. There were 3 from the same server who figured they were going to do a "power run" through Ahn'kahet: The Old Kingdom. I said at the start, as we sprinted from zoning in to the first mob, that I wasn't buffed and neither was anyone else, are we in a hurry? The reply was yes. After I died because the tank was pulling way more than he could hold aggro on, I told them good luck with that and left. I will take the 30 minute debuff rather than die repeatedly, try to sip mana whenever I am out of combat for a few seconds and not be able to loot.
That makes 3 groups I have bailed on in The Old Kingdom tonight. The other 2 were a bad tank that couldn't hold aggro on anything, and another group where everyone was pulling. Either way it adds up to me dying a lot and it is just not worth it and I'm not going to waste my time. If the tank can't hold aggro, or you get a hunter that pulls then feigns death, or a rogue that pulls then vanishes, it is the healer the mobs go for.
I did have some good groups today though. You can tell a good group by the fact that the tank is the only one pulling, the tank is the only one taking damage for the most part, and I am not dead. I have an ability called fade where I can fade out and drop aggro if something comes after me but it has a cooldown so I can't keep spamming it in the case of a bad tank or everyone pulling then dropping aggro.
I did manage to get Brieonna to level 75 though, only 5 more levels to 80.
I just now bailed on a group of those people. There were 3 from the same server who figured they were going to do a "power run" through Ahn'kahet: The Old Kingdom. I said at the start, as we sprinted from zoning in to the first mob, that I wasn't buffed and neither was anyone else, are we in a hurry? The reply was yes. After I died because the tank was pulling way more than he could hold aggro on, I told them good luck with that and left. I will take the 30 minute debuff rather than die repeatedly, try to sip mana whenever I am out of combat for a few seconds and not be able to loot.
That makes 3 groups I have bailed on in The Old Kingdom tonight. The other 2 were a bad tank that couldn't hold aggro on anything, and another group where everyone was pulling. Either way it adds up to me dying a lot and it is just not worth it and I'm not going to waste my time. If the tank can't hold aggro, or you get a hunter that pulls then feigns death, or a rogue that pulls then vanishes, it is the healer the mobs go for.
I did have some good groups today though. You can tell a good group by the fact that the tank is the only one pulling, the tank is the only one taking damage for the most part, and I am not dead. I have an ability called fade where I can fade out and drop aggro if something comes after me but it has a cooldown so I can't keep spamming it in the case of a bad tank or everyone pulling then dropping aggro.
I did manage to get Brieonna to level 75 though, only 5 more levels to 80.