I did some more random heroics on Brieanna tonight and completed Grim Batol and Halls of Origination. Halls of Origination wasn't bad, the tank had an attitude and I was thinking about kicking him but he said he was having a bad day and apologized. We got through that one ok, but I didn't get anything out of it. I also queued into heroic Lost City of the Tol'vir to see if my new heroic weapon would drop, it didn't.
Grim Batol was another story, it is brutally hard. The third boss, Drahga Shadowburner, is anyway, the others aren't too bad. Drahga Shadowburner starts off pretty much the same as in normal but in heroic the fire adds he calls will one shot you, so you have to kill them before they get to their target and kite them if you are the target. In normal they hit for around 60,000 damage. Make sure you are not near anyone if they are going to make it to you or it will take them out too. The other thing he does that is different than normal is the dragon he gets on in phase 2 has an ability called Flame Breath that shoots out 180 degrees in front of him, you don't want to get caught in that either.
Being a ranged melee I usually stand way back when I am fighting, but that is not a good idea here. You want to stand close enough to him so you can get behind him quickly when he does flame breath. You can not outrun it. You will want to stay out of any clouds on the ground too.
The only real difference I saw with the last boss was he has an ability called knock back that isn't there in normal and he summons 2 adds at a time, after Gale Storm, instead of just the one in normal. Of course the fights last a lot longer in heroic than they do in normal but that is to be expected.
I got a new pair of boots out of Grim Batol so I guess it was worth the 26 gold repair bill.
Now I have Heroic Grim Batol, Halls of Origination, Lost City of the Tol'vir, Shadowfang Keep and The Vortex Pinnacle out of the way in my Cataclysm Dungeon Hero achievement.
Grim Batol was another story, it is brutally hard. The third boss, Drahga Shadowburner, is anyway, the others aren't too bad. Drahga Shadowburner starts off pretty much the same as in normal but in heroic the fire adds he calls will one shot you, so you have to kill them before they get to their target and kite them if you are the target. In normal they hit for around 60,000 damage. Make sure you are not near anyone if they are going to make it to you or it will take them out too. The other thing he does that is different than normal is the dragon he gets on in phase 2 has an ability called Flame Breath that shoots out 180 degrees in front of him, you don't want to get caught in that either.
Being a ranged melee I usually stand way back when I am fighting, but that is not a good idea here. You want to stand close enough to him so you can get behind him quickly when he does flame breath. You can not outrun it. You will want to stay out of any clouds on the ground too.
The only real difference I saw with the last boss was he has an ability called knock back that isn't there in normal and he summons 2 adds at a time, after Gale Storm, instead of just the one in normal. Of course the fights last a lot longer in heroic than they do in normal but that is to be expected.
I got a new pair of boots out of Grim Batol so I guess it was worth the 26 gold repair bill.
Now I have Heroic Grim Batol, Halls of Origination, Lost City of the Tol'vir, Shadowfang Keep and The Vortex Pinnacle out of the way in my Cataclysm Dungeon Hero achievement.