Today my daily random heroics were Halls of Origination on my Priest
Brieonna and Blackrock Caverns on my Hunter
Brieanna.
I did Halls of Origination with a full guild group. There was one person in the group, a Paladin, that was a mana sponge from start to finish. I told one of the guild leaders, who was in the group, that it would be the last run I healed with that person in it.
After asking them nicely to please target the tanks target and explaining to them how to do that, they went into every fight picking their own target and trying to tank it. Not being a tank they were taking massive damage so I had to split my time between healing them and the tank and throwing a heal or two to the other members of the party when I could. Basically they were taking more damage than the tank in every fight. Melee fighters take more damage than ranged fighters, that's a given, but when they are tanking and not geared for it that damage is multiplied. Sad to say I have healed pugs that were easier.
My Hunters daily was Blackrock Caverns and that wasn't a smooth run either but at least I wasn't healing so it was a lot less stressful. It was a PuG (Pick up Group). The main problem we were having was with the second boss Corla. There are 3 beams that need to be broken.
That is done by standing in them to block them from the mob they are going to. The mob just sits there so all you have to do is block it. While you are blocking it you are building up stacks on yourself. At 80 stacks you need to step out of the beam and let the stacks wear off you, then you step back into the beam for another 80. Depending on how fast the group gets the boss down you will have to repeat that 6-10 times. If you are out of the beam too long the mob will transform into a Herald of Twilight and attack the group, if you stay in it too long you will become mind controlled and attack the group. They just didn't get it. We wiped 5 or 6 times on that boss before enough people left and were replaced so we could kill her. It was sad. After that the only problem we had was the healer not having any water so they were going into every fight with little mana.... Not sure why you would queue for a dungeon without water when you are queuing as the healer. Personally I carry 80 water on my healer and I replace what I use
after every dungeon. That is the quality of people you get in a PuG but I can't say it was worse than our guild run.
I will get my new trinket on my Hunter tomorrow from Baradin's Wardens which should bring my item level up and increase my dps. The day after tomorrow I will get my new cloak with valor points and that will also increase my dps. I guess I will be saving up for the other trinket after that.