Tuesday, November 24, 2009

Solving The Ghostfish Mystery 11/24/09

The daily fishing quest today was The Ghostfish. I have been skipping this one lately because of the travel time but decided to do it today.

I took the flightpath to Rivers Heart in Sholazar Basin and flew up to my spot, just northeast of the flightpoint, up top. I fished for a few minutes when I was attacked by a Mangal Crocolisk. That is one of the hazards of fishing in a swamp I guess. I killed that and got a piece of Chilled Meat out of the deal so it wasn't for nothing. I got my Phantom Ghostfish on my 8th cast and ate it immediately. The Phantom Ghostfish is on a timer and you only have 60 seconds from the time you loot it to eat it before it disappears. That is the mystery, that is why not many people have seen one. I flew back to let Marcia Chase (53,65), by the fountain in Dalaran know what I found out and collected my Bag of Fishing Treasures. today it had 8g89s60c, a Glow Worm and 5 Solid Gold Coins in it. Not the best haul but not too bad. Selling the gold coins to a vendor I ended up with around 13 gold for my troubles. There are still a lot of good rewards to be had from this daily, even though I haven't seen any in awhile, but I will keep plugging away at it and see what the future brings.

The Battle for Alterac Valley 11/23/09

The battle for Alterac Valley wasn't going well at all tonight. I fought in 15 battles on Wranngar, 5 wins and 10 losses, Ouch!

The Alliance just couldn't seem to get it together tonight. We had the usual problems, AFK, not working together as a team, people taking SHGY early in the game and, the usual, not having enough people in a tower to hold it when the Horde came to back-cap it.

I have changed my opinion on SHGY. Sometimes it seems to work when it gets capped by the Alliance. The times that seem to work out Ok are when we have all our towers capped or when we have IBT and TP capped and the Frostwolf towers almost capped. You still run the risk of all the Horde rezzing in their cave and piling into Frostwolf Keep but if you have a lot of people there it is not too bad, gets you a lot of kills :). It seems to be a good idea too when we are winning on reinforcements. When we have SHGY it seems like everyone wants to stay there and defend it, that's why taking it early in the battle hardly ever works out. But if we have our towers capped and the Horde ran us out of Frostwolf Keep then it helps us keep them from capping IWB and SHB. It also keeps everyone close to Dun Baldar so we can get our bunkers back. It is a risky situation and you have to play it by ear.

Unfortunately we did have a few times where it was held right from the start of the battle and cost us the win. No one ever stays to guard Iceblood Graveyard or Snowfall Graveyard and sometimes that is Ok as long as we're not holding SHGY. If we are not holding SHGY the Horde don't seem too interested in those GY's. People will guard Frostwolf Graveyard but usually half heartedly. As long as not too many Horde show up we can keep it. FWGY can be an important one to keep as it keeps the Horde from rezzing and running right back into FW Keep if they decide to defend the Keep.

Anyway I did get some good honor tonight and a lot of kills, I think I ended up with over 1,400 kills for the night. I am on track to get my 100,000 lifetime kills and my "of the Alliance" title this year.

Patch 3.3.0 Bug Fixes

These are the patch 3.3.0* bug fixes as reported in the PTR patch notes:

*Note: Patch 3.3.0 is not active in game as of this posting
  • Items
    • Ancient Pickled Egg: This item can no longer be triggered by Life Tap.
    • Brutal Hauberk: The tooltip on this item no longer references granting energy (as energy-based classes cannot equip it).
    • Costumes: Various costumes from holidays, items, and quests that previously were cancelled by getting on a mount will now cause an error message when the player attempts to mount instead of cancelling the costume.
    • Carapace of the Old God: Now tradable using the Bind-on-Pickup trade system.
    • Crystalforged Trinket: Can now be refunded at its vendor.
    • Dragonslayer Set: No longer displays a duration on the Nature's Ally buff.
    • Drums of the Forgotten Kings: The buff from this item will no longer be cancelled when the player who used the item swaps talent specializations.
    • Drums of the Wild: The buff from this item will no longer be cancelled when the player who used the item swaps talent specializations.
    • Eating and Drinking: Eating and drinking are now cancelled and prevented while in a vehicle as a passenger.
    • Figurine: Emerald Owl: Now grants mana properly to druids in Bear Form, Cat Form, and Dire Bear Form.
    • Figurine: Talasite Owl: Now grants mana properly to druids in Bear Form, Cat Form, and Dire Bear Form.
    • Fire Hardened Hauberk: The tooltip on this item no longer references granting energy (as energy-based classes cannot equip it).
    • Giantstalker Set: No longer displays a duration on the Nature's Ally buff.
    • Gul'dan's Regalia Set: Tooltip corrected to indicate increased damage for all pet attacks, not just abilities.
    • Husk of the Old God: Now tradable using the Bind-on-Pickup trade system.
    • Idol of Flaring Growth: Now has a detailed combat log tooltip.
    • Idol of Lunar Fury: Now has a detailed Combat log tooltip.
    • Idol of The Corruptor: Now has a detailed Combat log tooltip.
    • Insignia of the Alliance: Item level changed to 60.
    • Insignia of the Horde: Item level changed to 60.
    • Level 58 PvP Items: A variety of PvP items with a minimum level of 58 were not being translated properly when a player used the Paid Faction Change service. That has been corrected. Paladin- and shaman-specific items still will not be translated, as there is no opposite version to translate them into.
    • Liadrin's Plate Set: No longer incorrectly reduces the cooldown on Divine Shield.
    • Lightning Capacitor: Combat log tooltip for Electrical Charge updated to include more detailed information.
    • Nightsong Regalia Set: The bonus to Rejuvenation from this set will now work properly with the Idol of Rejuvenation equipped. In addition, the instant heal provided now has a correct combat log tooltip.
    • Noggenfogger Elixir: Players shrunk while under the effects of this item will now be able to mount.
    • Quel'dorei Channeling Rod: Spelling error corrected.
    • Quel'dorei Sash: Spelling error corrected.
    • Quel'dorei Guard: Spelling error corrected.
    • Qiraji Bindings of Command: Now tradable using the Bind-on-Pickup trade system.
    • Qiraji Bindings of Dominance: Now tradable using the Bind-on-Pickup trade system.
    • Reclaimed Shadowstrike: No longer has a cooldown to create Reclaimed Thunderstrike.
    • Reinforced Shadowstrike: No longer has a cooldown to create Reinforced Thunderstrike.
    • Reins of the Swift Frostsaber: The mount learned from this item no longer triggers a global cooldown.
    • Runescroll of Fortitude: The buff from this item will no longer be cancelled when the player who used the item swaps talent specializations.
    • Seaspray Albatross: Now grants mana properly to druids in Bear Form, Cat Form, and Dire Bear Form.
    • Sigil of Virulence: Now has a detailed combat log tooltip.
    • Solace of the Defeated: Can no longer be triggered by spells with a base cost of 0.
    • Solace of the Fallen: Can no longer be triggered by spells with a base cost of 0.
    • Spirit of Eskhandar Set: This set no longer requires Eskhandar's Collar to complete (that item can no longer be acquired).
    • Swift Horde Wolf: The mount learned from this item no longer triggers a global cooldown.
    • The Egg of Mortal Essence: This item can no longer be triggered by Life Tap.
    • Tier 2 Helmets: Looting these items from Nefarion in Blackwing Lair will no longer trigger the Onyxia's Lair (level 60) Feat of Strength achievement.
    • Totem of Quaking Earth: This totem will no longer sometimes grant unintended bonus healing.
    • Turalyon's Plate Set: No longer incorrectly reduces the cooldown on Divine Shield.
    • Veklor's Diadem: Now tradable using the Bind-on-Pickup trade system.
    • Warmth of Forgiveness: Now grants mana properly to druids in Bear Form, Cat Form, and Dire Bear Form.
    • Windrunner Set: The set bonus which grants Greatness to the hunter's pet will no longer spuriously show the hunter also gaining that buff.
    • Worldbreaker Garb Set: The Electrified effect caused by this set now has detailed combat log tooltips.
  • Racial Abilities
    • Arcane Torrent: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs. In addition, this ability will now be properly noted and displayed as an interrupt in the cast bar UI.
    • Every Man for Himself: Disconnecting while rooted will no longer sometimes trigger this ability.
  • Classes
    • Death Knights
      • Bloody Strikes: Now properly increases the damage displayed in the tooltips of Blood Strike and Heart Strike.
      • Bone Shield: Tooltip corrected to indicate the player has the correct number of bones.
      • Chains of Ice: This ability will no longer appear to land on targets which are immune.
      • Desecration: The debuff from this ability will no longer sometimes appear as if it were cast by someone else. In addition, the visual and snare from this ability will now both dissipate at the same time. Further, this talent will now respect snare immunities, and no longer sometimes snare immune targets.
      • Frost Presence: The animation for activating this presence will no longer also have the animation for Blood Presence played at the same time.
      • Glyph of Bone Shield: Now updates the number of charges in the Bone Shield tooltip.
      • Glyph of Dark Death: Now updates the tooltip on Death Coil. In addition, its own tooltip has been clarified to indicate it also applies to healing from Death Coil.
      • Glyph of Death's Embrace: Now updates the tooltip on Death Coil to indicate runic power is refunded.
      • Glyph of Heart Strike: Now updates the tooltip on Heart Strike to indicate Heart Strike applies a movement snare.
      • Glyph of Icebound Fortitude: Now updates the tooltip on Icebound Fortitude to show increased damage reduction.
      • Glyph of Plague Strike: Now updates the damage shown in Plague Strike's tooltip.
      • Glyph of Unbreakable Armor: Now updates the tooltip on Unbreakable Armor. Tooltip on glyph modified to make its effect more clear as well.
      • Master of Ghouls: Tooltip typo corrected.
      • Night of the Dead: Tooltip typo corrected.
      • Obliterate: This ability will no longer sometimes fail to do additional damage based on diseases on the target.
      • Raise Ally: While this spell is active on a target, they will not be sent to the graveyard, prematurely ending the spell.
      • ? Raise Dead: It is no longer possible under some circumstances to use a Risen Ghoul to cause neutral guards to attack opposite faction players.
      • Strangulate: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs.
      • Taste of Blood: Corrected inaccurate information in combat log tooltip.
      • Unholy Presence: The animation for activating this presence will no longer also have the animation for Blood Presence played at the same time.
    • Druids
      • Glyph of Hurricane: Now modifies the spell tooltip on Hurricane to indicate the spell also applies a movement slowing effect.
      • Hurricane: When cast from Bear Form, Cat Form, or Dire Bear Form, this spell will now channel properly instead of stopping the channel as soon as the shapeshift is cancelled.
      • Infected Wounds: This ability is no longer considered to be in the magical defense category; therefore spell hit no longer applies to its activation. Tooltip error corrected.
      • Nature's Grace: The tooltip now correctly indicates that it will not be activated from periodic spell critical strikes.
      • Swipe (Bear): Tooltip corrected to display 8 yard range.
      • Rejuvenation: Druids will no longer get a more powerful spell error message when attempting to overwrite a Rejuvenation they cast.
    • Hunters
      • Concussive Barrage: This ability is no longer subject to spell reflects.
      • Explosive Trap: The damage from this trap will now scale properly with the hunter's attack power.
      • Glyph of Immolation Trap: Now properly increases damage by 100%. In addition, this glyph will now modify the tooltip of Immolation Trap correctly.
      • Glyph of Mending: This glyph will now modify the amount healed in the tooltip on Mend Pet.
      • Point of No Escape: It is no longer possible to gain benefit from this talent multiple times by having a target affected by multiple of the same hunter's traps. In addition, Freezing Arrow will no longer incorrectly provide a critical strike bonus to players beyond the hunter with this talent.
      • Roar of Sacrifice: Corrected tooltip error.
      • Silencing Shot: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs.
      • Volley: The tooltip for this ability will now update properly from haste.
    • Mages
      • Arcane Concentration: The interaction of this talent with Arcane Missiles has been restructured. Instead of an Arcane Missiles cast triggering the talent, each missile has an independent (but reduced) chance to trigger this talent. In addition, the talent will no longer sometimes be triggered from misses by Arcane Missiles, Arcane Blast, and Blizzard.
      • Blast Wave: Tooltip typo corrected.
      • Blizzard: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage. Also fixed a bug where some trinkets were not triggered by this spell.
      • Cone of Cold: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage.
      • Dalaran Intellect: Mages will now be properly blocked from casting this spell when the target has a more powerful version of the buff.
      • Deep Freeze: This spell will no longer consume two charges of Fingers of Frost when it misses its target.
      • Flame Strike: Some ranks of this spell had an incorrect cast time of 3 seconds. All ranks now share a 2-second cast time.
      • Frost Nova: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage.
      • Frostbolt: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage.
      • Glyph of Mirror Image: Now updates the tooltip on Mirror Image to show 4 images are summoned.
      • Ignite: Now correctly benefits from the dispel resistance granted by the Arcane Subtlety talent. In addition, this talent will now properly include in its damage calculation any damage of the initial fire critical strike that was absorbed.
      • Ice Lance: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage.
      • Improved Scorch: This talent no longer causes a bug that removes all resilience from pets.
      • Mirror Image: The mirror images summoned will no longer sometimes appear as shades before taking on the appearance of the casting mage.
      • Prismatic Cloak: Rank three of this talent will now properly modify the tooltip on Invisibility to indicate the effect is instant.
      • Slow Fall: This spell can now activate trinkets that can trigger from casting a helpful spell.
      • Winter's Chill: This talent no longer causes a bug that removes all resilience from pets.
    • Paladins
      • Aura Mastery: The animation for this ability will no longer be extra bright when used with Concentration Aura active.
      • Beacon of Light: The effect of this ability will no longer sometimes continue past the duration of its buff. In addition, the duration when used with the Glyph of Beacon of light will now correctly be 1.5 minutes. Finally, the tooltip was corrected to indicate benefitting targets must be in the paladin's party or raid.
      • Blessing of Kings: It is no longer possible to have multiple buff icons from this spell.
      • Blessing of Sacrifice: Damage transferred via this ability can now be prevented by damage absorption effects.
      • Blessing of Sanctuary: It is no longer possible to have multiple buff icons from this spell. In addition, the tooltip has been corrected to include 10% increased strength.
      • Devotion Aura: When in a party with another paladin using a different rank of this ability, it is no longer possible to see two different Devotion Aura icons displayed as buffs.
      • Divine Sacrifice: This ability now properly counts all damage transferred against its limit, instead of not counting some damage.
      • Greater Blessing of Kings: It is no longer possible to have multiple buff icons from this spell.
      • Greater Blessing of Sanctuary: It is no longer possible to have multiple buff icons from this spell. In addition, the tooltip has been corrected to include 10% increased strength.
      • Guardian's Favor: Corrected a tooltip error in rank 1 of this ability.
      • Hand of Freedom: It is no longer possible to use this ability while under the effects of the druid spell Cyclone. In addition, disconnecting while rooted will no longer sometimes trigger casting this on oneself.
      • Hand of Reckoning: Tooltip clarified to indicate taunt immune targets will not take damage from this ability.
      • Hand of Sacrifice: Damage transferred via this ability can now be prevented by damage absorption effects.
      • Heart of the Crusader: The effect of this talent is now always removed when the target no longer has an active Judgement debuff.
      • Judgements of the Just: The effect of this talent is now always removed when the target no longer has an active Judgement debuff.
      • Judgement of Righteousness: The damage from this ability will no longer sometimes increase when the paladin's agility increases (only occurred with low strength and high agility).
      • Judgement of Wisdom: Corrected incorrect information in the combat log tooltip.
      • Retribution Aura: It is no longer possible under some circumstances for the UI to display buffs from two different ranks of this ability.
      • Seal of Corruption: Tooltip corrected to list the actual amount of damage done instead of a higher number.
    • Priests
      • Glyph of Power Word: Shield: The heal caused by this glyph will now correctly use the casting priest's critical strike chance instead of the target's.
      • Inspiration: The tooltip now correctly indicates that it also functions with Prayer of Mending.
      • Levitate: This spell can now activate trinkets that can trigger from casting a helpful spell.
      • Mass Dispel: Some trinkets which were not triggered properly by this spell will now work correctly when Mass Dispel is cast.
      • Mind Flay: The rank 1 tooltip has been corrected to indicate the accurate damage and snare effect. In addition, this ability will now work correctly with [target=focus] and [target=mouseover] macros.
      • Prayer of Mending: Inspiration and Divine Aegis can no longer be incorrectly triggered by this spell for priests who do not have those talents.
      • Silence: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs.
      • Spirit Tap: This talent can no longer be triggered by the death of the priest's Jewelcrafter Stone Statues.
    • Rogues
      • Ambush: The tooltip on this ability will now update properly from talents which increase its damage by a percentage.
      • Backstab: The tooltip on this ability will now update properly from talents which increase its damage by a percentage.
      • Deadly Poison: Another rogue using a higher rank of this poison will no longer prevent the lower rank Deadly Poison from being applied to the target.
      • Eviscerate: The tooltip on this ability will now update properly from talents which increase its damage by a percentage.
      • Glyph of Rupture: Now updates the duration on Rupture's tooltip.
      • Killing Spree: Entering a vehicle will now cause this ability to halt, and attempting to use it while on a vehicle will result in an error message.
      • Mutilate: The tooltip on this ability will now update properly from talents which increase its damage by a percentage. In addition, the damage from this ability can now be blocked.
      • Sinister Strike: The tooltip on this ability will now update properly from talents which increase its damage by a percentage.
      • Slice and Dice: Improved Slice and Dice and Glyph of Slice and Dice now update the duration of this ability.
      • Throwing Specialization: Deadly Throw will no longer cause multiple spell interruption combat log entries when used with this talent.
    • Shamans
      • Glyph of Earthliving Weapon: Now updates the tooltip for Earthliving Weapon.
      • Glyph of Lesser Healing Wave: Tooltip and functionality corrected to ensure this glyph will cause extra healing from Lesser Healing Wave regardless of which shaman cast Earth Shield on the target.
      • Hex: Players are no longer able to use Battlemaster trinkets while under the effects of this spell.
      • Mana Tide Totem: The tooltip on this spell will now be modified properly by the Glyph of Mana Tide Totem.
      • Thunderstorm: It is no longer possible to use this ability while under the effects of the Druid spell Cyclone.
    • Warlocks
      • Conflagrate: This spell will no longer benefit inconsistently from the talents Emberstorm and Improved Immolate, as well as the Glyph of Immolate and Tier 9 set bonus. Just as for Immolate, all stacking percentage increases will be applied additively instead of multiplicatively (+10% and +20% make +30% instead of +32%). In addition, Conflagrate used with Shadowflame will now scale properly from spell power.
      • Curse of the Elements: Rank 4 has been increased to 11%, up from 10%.
      • Drain Soul: This spell now deals 4 times the normal damage for all ranks. Previously it was only ranks 6 and above.
      • Glyph of Conflagrate: Now updates the tooltip of Conflagrate to remove reference to Conflagrate removing an Immolate or Shadowflame effect on the target.
      • Glyph of Siphon Life: This glyph will now modify the tooltip on Siphon Life correctly.
      • Glyph of Unending Breath: Now updates the tooltip on Unending Breath to indicate it increases swim speed.
      • Hellfire: Dealing damage to another player with this ability will now put the Warlock in combat.
      • Improved Shadow Bolt: This talent no longer causes a bug that removes all resilience from pets.
      • Soul Link: Damage transferred via this ability can now be prevented by damage absorption effects.
      • Suffering (Voidwalker): Ranks 5-8 had the incorrect taunt radius of 5 yards and have all been adjusted to a 10-yard radius.
    • Warriors
      • Blood Frenzy: This debuff is no longer considered a Bleed effect that can be removed separately from the actual Bleed effect which caused it.
      • Bloodrage: Tooltip now adjusts to show effect of Anger Management on this ability.
      • Glyph of Cleaving: Now updates the tooltip of Cleave to show that more targets are struck by the ability.
      • Glyph of Hamstring: Now updates the tooltip of Hamstring to indicate it has a chance to immobilize.
      • Glyph of Vigilance: Now updates the tooltip on Vigilance to show that more threat is transferred.
      • Mocking Blow: Tooltip clarified to indicate taunt immune targets will not take damage from this ability.
      • Rampage: Rampage now behaves correctly as an Enrage effect when interacting with the Enraged Regeneration ability.
      • Recklessness: Heroic Throw and Shattering Throw will now benefit from this ability and consume charges of this ability. In addition, Recklessness now behaves correctly as an Enrage effect when interacting with the Enraged Regeneration ability.
      • Sudden Death: Corrected inaccurate information in combat log tooltip.
      • Sweeping Strikes: Corrected inaccurate information in combat log tooltip.
      • Vigilance: The threat transfer granted by this ability will now reactivate when Tricks of the Trade or Misdirection cast by the Vigilance target expires.
      • Warbringer: Tooltip typo corrected.
  • Game Systems
    • Target Effects: When this UI feature is activated, Fear, Silence, Frostbolt, and Hamstring will all now display text over the target's head indicating what type of effect has been applied.
  • Battlegrounds
    • Strand of the Ancients
      • The "Let the Battle for the Strand of the Ancients" message should no longer appear twice in round 2. It also now appears correctly at the beginning of round 1.
      • Storm the Beach should now be correctly granted to the Horde when they start round 1 on offense.
      • The east Antipersonnel Cannon at the Amethyst gate should no longer be able to shell the graveyard flag.
      • Fixed an order of operations issue where players would sometimes not be resurrected or clear their Inactive debuff at the end of the 1st round.
All the latest PTR patch notes can be found at
PTR Notes

All the latest active patch notes can be found at Patch Notes

Monday, November 23, 2009

World of Warcraft Turns 5 and Warcraft Turns 15

Over the last 15 years a lot has changed in Azeroth. Heros have traveled the length and breadth of Eastern Kingdoms and Kalimdor, taken wing in Outlands to free the Black Temple from Illidan's clutches, and sailed off to Northrend to Battle the Lich King. World of Warcraft celebrated this anniversary by mailing everyone a new in game pet. Check out their just launched Warcraft anniversary website here.

The Battle for the Isle of Conquest 11/23/09

I decided to spend some time fighting in the Isle of Conquest tonight to get more familiar with it. I haven't done a lot of battles in there yet, I have previously only fought in there when it was my daily, and want to learn more about it. I went in on Wranngar and we won the first 2 battles I was in and lost the last one. As in any battleground there were a lot of AFK in there. That problem just isn't going to go away or get any better I guess.

We won the 2 battles by breaching the Horde keep and killing the Horde General. I don't even know his name off hand but I will get that along with some screen shots of him. I was in on both of those kills. In the battle we lost the Horde breached our keep and killed our General. I was manning one of the cannons at the top of one of the towers in our keep for awhile tonight, that was a lot of fun. You use the cannons to lay down a wall of fire and also launch rockets at the siege equipment the Horde are bringing in to breach our keep.

The Battle for Wintergrasp 11/23/09

I fought in 2 Wintergrasp battles tonight on Wranngar, one win and one loss. In the one we won I got in at the start, actually a few minutes before the start, so I was there when it all started. We barely won that one but in the end we did.

In the second battle I was in, the one we lost, I got there about 1 minute before it ended. I really didn't have time to do much besides run around the courtyard and kill a couple people before it was all over. I didn't bother to stay around and kill Horde afterwards, that is only fun when you win.

I am really not familiar enough with Wintergrasp yet to start giving any kind of opinion on it but I have been doing all of them I can so I can learn more about it.

Daily Cooking - Convention at the Legerdemain 11/23/09

The daily cooking today was Convention at the Legerdemain. This one has been coming up a lot lately and it is eating up my supply of Chilled Meat pretty quick. I will have to go hunting again soon.

I picked this up then ran over to the bank and grabbed 4 Chilled Meat to make my Northern Stew. Once I had that I ran over to One More Glass, the wine and cheese shop there in Dalaran, and got a Jug of Wine. Today I found it behind the counter when you come in. I took that over to Arille Azuregaze, the bartender at The Legerdemain and exchanged it for 9g93s, a Dalaran Cooking Award and a Small Spice Bag with 3 Northern Spices and another Dalaran Cooking Award in it. Not too bad a haul today I guess. I don't know what I will use the rewards for but they are piling up.

The Battle for Alterac Valley 11/22/09

The battle still rages on in Alterac Valley. I fought in 15 battles on Wranngar tonight, 9 wins and 6 losses. It is hard to believe the Alliance are still making the same mistakes after all this time but they are.

We had a couple losses because of someone taking SHGY which usually results in a turtle if they do it early in the battle. Another thing the Alliance does time and again is start a cap on something then walk away from it while it is clocking. Everything in Alterac Valley takes 4 minutes to cap. The main places they do this is Iceblood Graveyard, Snowfall Graveyard, and the East and West Frostwolf Towers. The Towers are the stupidest part, they will click on the flag, anyone can do that, then they jump down to stand on the hill. A single Rogue or Druid in stealth mode can go up into the Tower and back-cap it without any opposition and they do it time and time again. The Horde know this, it is about the only place a single Horde will go and back-cap something. This happens time and again and people still do it. On the average we usually cap those 2 Towers 3 or 4 times before they burn... Another mistake they make all the time is leaving 1, or at most 2, people to guard IBT and TP. The Horde always bring at least 3 if not 4 or 5 people to back-cap either of those towers but people still do it every battle...

In spite of all the problems and stupidity we did have some good battles tonight. We won a few more battles on reinforcements, I am wondering if this will end when the holiday weekend is over. The only reason I can think of is the Horde have their share of weekend warriors and AFK although the Alliance does seem to be playing better in some of the battles I have been in. We still have the stupidity of taking and holding SHGY and the problem with people leaving towers undefended/underdefended while they are capping, I don't think that will ever end.

I fought in a Wintergrasp battle tonight, the Horde really suck in there. We were defending again and we had no problem holding the Keep while destroying all their towers.

My daily battleground was WSG today. I wasn't going to do it but then decided to give it a shot and see how we were doing in there. To say we were doing poorly would be a gross understatement. Everyone was interested in fighting in the middle. There was no flag carrier support and there was no attempt made to get our flag back. I hate WSG and dropped the quest after that one loss. I may never go in there again. It was almost like they were farming HK's in there which is just stupid, if you are going to farm HK's you go to Alterac Valley.

New Mr. T World of Warcraft Commercial Launches

Mr. T continues his crusade to make the World of Warcraft look "goooood" in another new TV commercial which begins airing this week. See it first here: http://www.youtube.com/warcraft

Cheese for Glowergold and Dangerously Delicious 11/22/09

The daily cooking today was Cheese for Glowergold, my least favorite daily cooking, and the daily fishing was Dangerously Delicious which can be exciting.

I did the cooking first as usual. I got 2 of the Half Full Dalaran Wine Glasses at the Inn where I got the quest, 3 more at One More Glass, the wine and cheese shop, and the last one at The Legerdemain. I turned that in to Arille Azuregaze, the bartender at The Legerdemain in exchange for 9g93s, a Dalaran Cooking Award and a Small Spice Bag with 3 Northern Spices in it. Not a great haul today, but I have been burning through the Northern Spices lately cooking buff food for the battlegrounds so I can use all I can get.

I did the fishing after that. I took the flightpath to Wintergrasp and fished right there where you land. There were no Horde around today so it was pretty uneventful, unlike the last time I did this one. I got the 10 Terrorfish I needed in 37 casts, a few more than it usually takes me to get 10. I hearthed back and went to see Marcia Chase (53,65), by the fountain in Dalaran. She gave me a Bag of Fishing Treasures for my trouble. Today it had 10g57s40c, a Glow Worm, like I need more of those, and 2 Worthless Pieces of Green Glass. Not a great haul on this one either. There are some good rewards to still be had from this daily, I just wonder when the hell I'm going to get them lol.

Sunday, November 22, 2009

The Battle for Alterac Valley 11/21/09

The battle for Alterac Valley rages on. It is still the Holiday weekend in Alterac Valley and there are a lot of battles being fought there. I fought in 31 battles on Wranngar today, 17 wins and 14 losses. It was also my daily battleground again today.

For the most part the Alliance were doing Ok in there. Both the Alliance and Horde were doing a lot of Blitzing. We did at least 6 today and the Horde probably did that many too in the battles I was in. The biggest problem the Alliance is still having is not being able to work together as a team, that is what causes most of our losses. A high percentage of the rest are people taking and holding SHGY. The rest are just poor playing and AFK. There were a lot of AFK in all the battles I was in. People are reporting them more now though, I think it is because they are removed after a minute of being flagged inactive. Now when I report to the team someone is AFK I also add, "lets get them out of here so we can get someone in here who will fight", that seems to motivate people to report them.

We had some really good battles that we won on resources. The Alliance have been winning more battles on resources than I have ever seen them win before. Usually we only win when we kill Drek. The Alliance has been playing a little better than usual lately too and that has a lot to do with it. I am almost going to be sorry to see this holiday weekend end, and that is not something you will hear me say often. I got a lot of kills this weekend and have passed the 70,000 lifetime honorable kills mark. I got a lot of honor too and upgraded a lot of my gear.

I fought in 2 Wintergrasp battles too, both of them wins. The first one I fought in the Horde were defending Winterguard Keep and we took it away from them. In the second battle I fought in we were defending the Keep and held onto it throughout the battle for another victory. I need 5 more marks to get another piece of gear I have my eye on, maybe I will get it tomorrow.

Infused Mushroom Meatloaf 11/21/09

The daily cooking today was Infused Mushroom Meatloaf, the daily fishing was The Ghostfish and I skipped it. I didn't feel like wasting the time to fly all the way out to Sholazar Basin to catch one. I already know the mystery anyway.

The daily cooking had me heading down into the sewers below Dalaran to pick some Infused Mushrooms, I needed 4 to make my meatloaf. I got them pretty quick, it seemed like no one was doing it. I ran back up and went to the bank to get a couple pieces of Chilled Meat, for the rest of the ingredients, and cooked my meatloaf. I took that over to Orton Bennet upstairs at Curiosities and Moore and exchanged it for 9g93s, a Dalaran Cooking Award and a Small Spice Bag with 3 Northern Spices in it. Not the best haul today but I have had worse.

Friday, November 20, 2009

Battle In Alterac Valley 11/20/09

The daily battleground today was Alterac Valley. I did it on Wranngar and we won the second one I was in. I ended up fighting in 20 AV's, 10 wins and 10 losses. The new big thing now seems to be The Alterac Blitz. The only problem with that is the people saying "STRAIGHT TO DREK, DON'T STOP FOR ANYTHING" aren't bothering to check and see if we have a tank that can tank Drek at 200% health plus 4 Warmasters and 2 Frostwolves, and healers that can keep him alive, so half the time we get there and can't do anything. That was the case a few times today. We didn't necessarily lose those battles, we just didn't Blitz.

We had the usual problems of fighting in a battleground on it's holiday weekend, the weekend warriors and twice the AFK. People are starting to take an interest in reporting the AFK again it seems, maybe it is because they are AFK'd right out of the battleground after a minute.

We did have a couple wins on reinforcements and those were nice. Those were long battles with a lot of fighting and a lot of kills :). We pushed the Horde back from SPGY to SHGY then took SHGY in one reinforcement battle. I don't usually recommend taking SHGY but in this battle it was Ok because we were winning on reinforcements anyway. I got a lot of kills in that battle and another one. In the reinforcement battles we had to pile 8-10 people into IBT and TP to keep them. The Horde never go to take a tower back with just a couple, they always group up so they figure they will have anyone there outnumbered by at least 2 to 1. We surprised them a few times :). They don't even go to take a mine back unless there are at least 3 of them because they figure it was taken by 1 Alliance. I only got about 700 kills tonight in the battles I was in but I had a lot of fun.

I fought in 2 Wintergrasp battles. I should say I was in 2 Wintergrasp battles, I was in the first one from the start, a win, and got into the second one seconds before we lost. A mark is a mark though.